Escape from the dungeon/wicked witch's classroom
From DIT Experimental Gaming Group
| Game Name | Escape from the dungeon classroom |
|---|---|
| Players role |
Player will use the mouse and/or arrow keys to select items. |
| Game objective | To escape from the classroom by following the clues |
| Learning objective |
This game addresses the following At the end of this game, player will be able to:
|
| Description of Play |
Player is represented by the avatar here. Various clues are given in a mixture of text and aural. They have to correctly decipher the clues to get out of the dungeon.The clues are presented both visually and aurally. Everytime they get it wrong there is an ominous cackle or other noise and the witch approches.They have to hide from her, and they can hide anywhere in the classroom by clicking on it. If they don't hide, the witch sees them and chains them up and its game over. Because it is a dungeon classroom in the magical castle, we can have all sorts if items in the classroom as well as things that would be in a normal class. Loosely based on room escapes: http://www.fasco-csc.com/index_e.php |
| Resources |
(Graphics- by Conor) (Vocabulary/Words, sentences-prompts and responses- by Language Team in developing vocab and words, seperate them into 3 levels of difficulty)Vocabulary Banks |
